Tools

Orb of Creation Progression Checklist

Track Orb of Creation milestones from first conjures through rituals, alchemy automation, and v0.6 beta endgame with this phase-by-phase checklist.

Orb of Creation progression spans dozens of menus, hidden capacity sources, and ritual timers that punish unfocused research. A phase checklist prevents the classic incremental trap: unlocking everything a little instead of finishing the one chain that removes your current wall. This tool-style guide breaks the run into early, mid, late, and beta-specific milestones you can tick off in order. It is not a substitute for walkthrough detail—it is the map you keep open while reading deeper guides.

How to Use This Checklist

Work top to bottom within each phase. Skip ahead only when a walkthrough explicitly says a later system unlocks early on your branch version. When a milestone stalls for more than a session, switch to the capacity upgrade finder or the relevant walkthrough rather than grinding unrelated spells. Check off mental items even if you track on paper—consistency matters more than format.

Speedrunners and casual players share the same gates; they differ only in how fast they complete each box. Do not compare your hour count to episode playthroughs unless you also copy their spell bar discipline and potion binding.

Early Game Checklist

Early game ends when transmutation automates at least one resource you used to conjure manually and your first capacity crisis is solved with deliberate upgrade purchases rather than hope. Until then, every decision should funnel one resource snowball.

  • Assign number keys 1-4 to duplicate your target conjure spell
  • Click resource icons to identify capacity walls and cheapest fixes
  • Purchase Workshop aspects that buff your active conjure tags
  • Unlock and level at least one cooldown or conjure buff augment
  • Bind first mana potion to Q after brewing unlocks
  • Automate water via transmutation before mass brewing
  • Read spell tags before buying new spells from research books

Mid-Game Checklist

Mid-game begins with alchemy integration and ends when ritual combat becomes your primary gate instead of capacity alone. Herbalism, mutagen prep, and equipment crafts appear here. Avoid ritual attempts until Convert Blaze and Firebolt levels meet community minimums documented in ritual guides.

  • Unlock transmutation, herbalism, and brewing progression evenly
  • Set up tier-listed alchemy recipes for core reagents
  • Level brewing for hidden alchemy power gains
  • Craft first staff matching your spell bar tags
  • Prepare Transmutation Oil on W for batch sessions
  • Complete thaumaturgy milestones gating spell level caps
  • Stock potions before first serious ritual timer attempts

Late Game and Ritual Checklist

Late game is ritual gates, artifact farming, set equipment, and permanent augment chains that must never drop during swaps. Use the ritual loadout template before each new stage. Document which rewards you still need before burning timers on repeat clears for materials you already hoard.

  • Fill ritual loadout template with Quick-tagged combat spells
  • Confirm mana potion level and Q binding before Convert Blaze
  • Maintain duplicate augments on keys 8-9 for refresh swaps
  • Farm ritual drops for artifacts and set pieces deliberately
  • Balance mutagen reagents using alchemy balancing guide
  • Verify capacity for all transmutation inputs before oil sessions
  • Consult endgame transmutation guide before final augment layout

v0.6 Beta Additions

Beta branch players add Flow and Control milestones before assuming v0.5 checklist order. Migrate saves carefully; rebuild spell bars and aspect plans from beta walkthroughs. When Steam stable absorbs beta changes, this section will merge into the main phases—watch Discord patch notes for official release timing.

Explore more tools pages that connect to this topic:

  • Capacity Upgrade Finder

    Find every capacity upgrade source for any Orb of Creation resource. Use this decision tool when progression stalls on red capacity warnings.

  • Ritual Loadout Template

    Plan ritual spell bars, QWER potions, and augment swaps with this printable Orb of Creation ritual loadout template and setup checklist.

Frequently Asked Questions

What should I complete first in Orb of Creation?
Snowball one conjure resource, fix your first capacity wall, duplicate conjures on the spell bar, then unlock transmutation before spreading research across every tree.
When is mid-game in Orb of Creation?
Mid-game begins when transmutation and herbalism automate resources you previously conjured manually, typically before late ritual gates.
Does the checklist differ for v0.6 beta?
Yes. Flow and Control unlocks reorder several milestones. Use the v0.6 beta walkthrough alongside this checklist on beta branch saves.
How do I use this checklist with other wiki tools?
Pair it with the capacity upgrade finder when stuck on caps and the ritual loadout template before each ritual attempt.